Shovel It Best Broken and Lost Relics
Soft community rankings for mid-game Broken spins and endgame Lost Relics.
Relics are one of the biggest power spikes in Roblox Shovel It. This Relics Tier List separates cheap mid-game Broken Relics from expensive endgame Lost Relics, then ranks the pulls creators actually keep. There is no official developer tier list—these are soft community rankings aligned with published rarity tables (including Pro Game Guides–style data that lists 11 Broken and 9 Lost relics total). Pair this page with the Shovels Tier List, Mutations and Weather, and the Codes Hub so spins land during luck boosts instead of dead sessions.
Broken vs Lost at a glance
| Band | Approx. spin cost | Role | Soft community note |
|---|---|---|---|
| Broken Relics | ~500K | Mid-game helpers | Useful early; some commons are traps |
| Lost Relics | ~500M | Endgame defining | Save hard; S-tier pulls change your kit |
Broken Relics teach the spin loop and patch holes in luck, radius, weather, and mutation chance while you still climb shops. Lost Relics cost roughly a thousand times more and should wait until your shovel, blessings, and coin income can absorb dry spins.
Soft community ranking — Lost Relics
Soft S tier
- Hybrid (Mythical). Extremely rare (~0.1% band in community tables). Stacks walk speed, jump, luck, shoveling power, and shoveling speed multipliers. Soft S because one Hybrid can outperform several lesser Lost pulls combined.
- Angelic. Legendary-band pull with strong mobility and luck plus a Graced mutation chance (community tables cite about 5% chance toward a 10x Graced mutation). Soft S for mutation farmers who live for weather and night events.
- Demonic. Sister legendary to Angelic: high shoveling power and luck with a Raged mutation path (about 7.5% toward 8x Raged in community data). Soft S when you want raw dig strength plus mutation spikes.
- Giant. Epic-band Lost Relic that adds +1 radius. Soft S because radius multiplies every swing—especially when paired with a wide shovel from the Shovels Tier List.
Soft A tier
- Leprechaun. Straightforward luck multiplier (~1.2× luck in community tables). Excellent farming glue.
- Mutated. Raises random mutation chance (~5%). Soft A for players who plan sessions around weather guides.
- Vampiric. Night-leaning multipliers with a Bloodlit mutation hook; stronger after dark and during night-focused events.
- Money Maker. Coin multiplier (~1.2×). Soft A for pure economy climbs toward the next Lost spin.
- Superhuman. Mobility and shovel speed package. Soft A for map traversal and faster clear loops even if it is not a mythical showpiece.
Soft community ranking — Broken Relics
Broken Relics are cheaper (~500K) and imperfect on purpose. Soft community keepers early:
- Elemental — weather boost for Rain / Thunder style conditions; keep if you follow Mutations and Weather.
- Extended — +0.5 radius; one of the best Broken utility pulls.
- Lucky — small luck bump that still beats many commons.
- Infested — random mutation chance; useful while learning mutation weather.
Soft community avoid or re-roll when you can:
- Unlucky — reduces luck while only lightly touching shovel speed; widely called a weak Broken pull.
Other Broken relics (Wise, Speedy, Wet, Cold, Strong, and remaining commons/uncommons) are situational bridges. Hold Speedy or Extended if they fix a real bottleneck; do not hoard Unlucky hoping it “grows” into a Lost Relic—it will not.
Full rarity table (community data)
Counts below match commonly cited totals: 11 Broken and 9 Lost.
Lost Relics (~500M)
| Rarity band | Approx. rate | Relic | Soft tier | Highlight |
|---|---|---|---|---|
| Mythical | ~0.1% | Hybrid | S | Broad multi-stat spike |
| Legendary | ~2.5% each | Angelic | S | Graced ~10x path |
| Legendary | ~2.5% each | Demonic | S | Raged ~8x path |
| Epic | ~3.3–3.4% each | Mutated / Leprechaun / Giant | A / A / S | Mutations, luck, +1 radius |
| Rare | ~28.3% each | Superhuman / Vampiric / Money Maker | A | Speed, night, coins |
Broken Relics (~500K)
| Rarity band | Approx. rate | Relic examples | Soft note |
|---|---|---|---|
| Epic | ~5% each | Infested, Elemental | Keep for mutations / weather |
| Rare | ~5% each | Wise, Speedy, Extended | Extended is a standout |
| Uncommon | ~11.6–11.7% each | Lucky, Wet, Cold | Lucky preferred |
| Common | ~13.3–13.4% each | Unlucky, Strong, others | Unlucky is weak |
Exact shop UI wording can change after patches; use the table as a community snapshot, not a sealed API dump.
Spin strategy
- Fund the shovel first. A soft S or A tool from the Shovels Tier List makes every relic stronger.
- Burn Broken spins mid-game. At ~500K, Broken Relics are affordable practice. Keep Elemental, Extended, Lucky, Infested; ditch Unlucky when re-rolls allow.
- Stack free spins from codes. Codes such as RELICS, visit milestones, and Toxic Update drops (UPDATE4, IHATEDELAYS, OPTIMIZATION) often include Broken or Lost spins—check the Codes Hub before spending pure coins.
- Save for Lost only when income is stable. ~500M per spin means dry Mythical hunting can stall progression if you spin too early.
- Time spins with luck and weather. Use luck codes and favorable weather from Mutations and Weather so Angelic / Demonic / Mutated value shows up faster in digs after the pull.
- Do not chase Hybrid exclusively. Soft S includes Angelic, Demonic, and Giant for a reason—radius and mutation relics win real sessions even without Mythical luck.
Synergies worth planning
- Giant + high-radius shovel — maximum tile coverage.
- Angelic or Demonic + weather knowledge — Graced / Raged payoffs during the right sky.
- Leprechaun or Lucky + Money Maker — economy loops toward the next Lost spin.
- Vampiric + night Starfall windows — lean into after-dark multipliers when events line up.
After the Toxic Update
Vehicle pollution mutations added another modifier path. Relics that raise random mutation chance (Infested, Mutated) or weather power (Elemental) feel more relevant when pollution and weather stack. Revisit this soft ranking whenever patch notes change relic rates or mutation multipliers.
Closing advice
Broken Relics are training wheels with a few genuine keepers. Lost Relics are the long save. Soft community S-tier Lost pulls—Hybrid, Angelic, Demonic, Giant—define kits; soft A fills gaps in luck, coins, mutations, and mobility. Spin on purpose, not on impulse, and keep your shovel progression honest while you chase the next 500M pull.
Frequently Asked Questions
Quick answers to the most common questions.
How many Broken and Lost Relics are there?
Community data commonly lists 11 Broken Relics and 9 Lost Relics. Exact names and rates can shift slightly after patches.
When should I start spinning Lost Relics?
After your shovel, blessings, and coin income can absorb ~500M spins. Use Broken Relics as cheaper mid-game help first.
Which Broken Relics are worth keeping?
Soft community keepers early include Elemental, Extended, Lucky, and Infested. Unlucky is widely treated as a weak pull.
What are the best Lost Relics?
Soft S rankings usually highlight Hybrid, Angelic (Graced 10x), Demonic (Raged 8x), and Giant. Soft A includes Leprechaun, Mutated, Vampiric, Money Maker, and Superhuman.
Do codes give relic spins?
Yes. Several promo codes grant Broken or Lost spins or rerolls. Always check the Codes Hub before spending coins on spins.